The map of the ground
Cells may have differents natures of ground:
Open seas are blue.
Reefs are blue speckled with ochre.
Swamps are ochre speckled with blue.
Plains are ochre.
Mountains are brown.
Each game turn is subjected to a tide: high, normal or low.
During high tide reefs and swamps are seas.
Tide effect on the map
The map in normal tide
The map in low tide
The map in high tide
Effect of tides on the ground
Effect of tides on the units
The aground or stuck units can do nothing. They are strictly unmovable, but are capturable and destroyable, and made obstacles to the traffic. They stay in this state until back to a favorable tide.
The ore is spread on all the map. He can be definitively embarked on spaceships to increase the score(hit) or be to transform into supplementary units.
An ore occupies a cell, it is thus an obstacle to the dragging(movement).
Six ways to act on the ore are:
Types of ore
There are three kind of ore:
The ore is not strictly speaking constituted by iron, gold or gem, this is how Full Metal Harvester named them. They are made of respectively common metals, rare metals and precious stones.
The gem ore exist under various forms and various colours. However all have the same value.
Attention, gem ore is not transformable.
It's better to transform some iron ore rather than gold ore because this one has more value.