7  Pontoons

  

Pontoon is a passive unit, it serve for covering the cells of open sea and flooded cells.

A pontoon is set down and pick up by means of a carrier (or of a spaceship), whatever is the tide.

A pontoon give to the cell the "ground" property.

It has to be attached at least to a ground cell.

It is possible to juxtapose several pontoons, at least one of the pontoons shall be attached to a ground cell. If the only one pontoon attached to a ground cell is destroyed or removed, the rest of the structure is destroyed (it sinks). If the ground cell where is attached the pontoon is flooded, the pontoon (and all attached pontoons) is (are) destroyed.

A destroyed(annulled) pontoon pulls(entails) the destruction of all which was above.

We can neither put, nor remove, a pontoon on a cell under the opposite fire.

A pontoon is neutral. Once put, it can be used by any ground element, by any player. Also, it can be loaded by an enemy carrier without having to proceed to its capture.

Put on a ground cell, the cell is still crossable by ground units.

A pontoon is an obstacle to the traffic of sea units.

Situation at the beginning of the turn.
1st Point:
The crab approaches the pontoon.
2nd Point:
The crab removes the pontoon...
Without attach, the pontoon sinks with the tank. This game is cruel.



Continuation...