9  Spaceship

                   
Spaceship Dome Pod Turret

The spaceship consists of a dome and three pods surmounted by turrets. It occupies four cells on the map.

A spaceship can only occupy plains and swamps. It is not concerned by the effect of tides.

Except for its turrets, the spaceship and its load are indestructible. It constitutes the refuge and the only point of departure of the units which are there.

The load of the spaceship is visible for all players.



9.1  Go In and Out

Elements go in and out of the spaceship through the three pods, from/to all adjacent cells. The dome has no access on the outside.

The ore brought into the spaceship can, neither go out, nor be transformed.

To load or unload a loaded carrier costs only 1 point. Inside the spaceship, the load and unload do not cost points.

For any load and unload, spaceship obeys to the same rules as carriers. But:

  • A unit can go in or out through a pod under opponent fire, on the condition that cell (from/to) is outside the opponent fire.
  • A unit cannot go out through a pod with its turret destroyed.
  • A unit can go in through a pod with its turret destroyed.


9.2  Capture of Spaceship

To capture a spaceship it is necessary to:

  • Destroy all its three turrets,
  • Make a destroyer penetrate into the spaceship.

The captureed spaceship keeps its colour. The penetrating destroyer takes the colour of the captureed spaceship. The spaceship and all the units of its colour go under the control of the player and are at once useful for any action.

As soon as the player took the control of a spaceship, it benefits from an immediat 5 action points bonus. On following turns, the player will get additional 5 points per turn and per additional spaceship (see Action points).

A player controlling several spaceships continues to play only once, at his turn.

A player without spaceship loses the game and go back on foot.

Only the player who has just captured a spaceship, can repare its turrets:

  • That costs 2 points.
  • Not need of the wheather layer nor ore.
  • In one or several turns.
  • Not on a pod under opponent fire.
  • A repared turret can fire at once.

Remarks:

  • Even with its three turrets detroyed, a spaceship remains the property of his player, with all its powers, as long as any opponent destroyer did not penetrate inside.
  • The capture of a spaceship is the unique case where an operational unit can penetrate into an opponent spaceship.
  • The destroyer can obviously penetrate into this spaceship only by using a road outside the opponent fire...
  • ... But it can enter in through a pod under opponent fire.


9.3  Multicolored Army

After the capture of a spaceship, the army of the player consists of units of various colours which act collectively.

In the particular case of owner's change within a multicolored army, further to the capture of a spaceship:

  • The new owner has to, before any action, put the units of his new army, outside the opponent fire (see Neutralization). The units which were not able to put themselves outside the opponent fire are neutralized.
  • The former owner can have opponent units loaded in his carriers. These units will become again operational for the opponent as soon as they will be unloaded (reminder: the transported units are neutralized). To avoid this, the player may capture his own carriers (with the load) or load them in one of his spaceships (see Change of colour).


9.4  Change of colour

Units of a colour receive orders only from the spaceship of that colour.

There are only two manners to change the colour of a unit:

  • Proceeding to an capture.
  • Any unit penetrating into a spaceship takes the colour of this spaceship and obeys the player who controls it.

A spaceship always keeps its colour of origin, even if it is captured by another player.



9.5  Take Off

The take off is possible only at turn 21 and 25 (see End of the game).

The take off costs 1 point for an intact spaceship plus 1 additional point per destroyed turret.

Units (of the colour of the spaceship) are abandoned on the planet and are deactivated, even if the player keeps another spaceship on the planet. The deactivated units are not under control. The remaining players can destroy or capture them.




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