9 Spaceship
The spaceship consists of a dome and three pods surmounted by turrets. It occupies four cells on the map. A spaceship can only occupy plains and swamps. It is not concerned by the effect of tides. Except for its turrets, the spaceship and its load are indestructible. It constitutes the refuge and the only point of departure of the units which are there. The load of the spaceship is visible for all players. 9.1 Go In and OutElements go in and out of the spaceship through the three pods, from/to all adjacent cells. The dome has no access on the outside. The ore brought into the spaceship can, neither go out, nor be transformed. To load or unload a loaded carrier costs only 1 point. Inside the spaceship, the load and unload do not cost points. For any load and unload, spaceship obeys to the same rules as carriers. But:
9.2 Capture of SpaceshipTo capture a spaceship it is necessary to:
The captureed spaceship keeps its colour. The penetrating destroyer takes the colour of the captureed spaceship. The spaceship and all the units of its colour go under the control of the player and are at once useful for any action. As soon as the player took the control of a spaceship, it benefits from an immediat 5 action points bonus. On following turns, the player will get additional 5 points per turn and per additional spaceship (see Action points). A player controlling several spaceships continues to play only once, at his turn. A player without spaceship loses the game and go back on foot. Only the player who has just captured a spaceship, can repare its turrets:
Remarks:
9.3 Multicolored ArmyAfter the capture of a spaceship, the army of the player consists of units of various colours which act collectively. In the particular case of owner's change within a multicolored army, further to the capture of a spaceship:
9.4 Change of colourUnits of a colour receive orders only from the spaceship of that colour. There are only two manners to change the colour of a unit:
A spaceship always keeps its colour of origin, even if it is captured by another player. 9.5 Take OffThe take off is possible only at turn 21 and 25 (see End of the game). The take off costs 1 point for an intact spaceship plus 1 additional point per destroyed turret. Units (of the colour of the spaceship) are abandoned on the planet and are deactivated, even if the player keeps another spaceship on the planet. The deactivated units are not under control. The remaining players can destroy or capture them.
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